TILT is unpredictable and never plays the same twice. It is a kinetic experience, that is dynamic, that is alive.

Topography, speed, disorientation make everything seem random, until the player acquires the skills to control his environment. Connected by infrastructures and superstructures, architectural landmarks become mechanical devices interacting with the player’s trajectory. First a source of confusion, they become tools to meet, barter and evolve in the city.

True dedication and total emotional involvement make everything drop away. The advanced players eventually starts to sense the rythm, the tempo, the flow, a strange feeling of happiness.

Necessity in Dionysos: Statement (2020)

  • Uploaded by
    Yoann Guillaume, von Arx Carrascal Alan
  • Uploaded on
    201202