NEMESIS is a city that constantly changes.
All citizens are allowed to commit theft, constantly changing their possessions: the property is not inalienable but always negotiable.
In Nemesis, theft equals to trade.
Having architecture as the only defensive system, Nemesis's citizens actively change the environment, developing strategies and prosthetic elements to challenge and promote this dynamic.
With theft as the driving force, Nemesis is selective, flexible and capable of transformation; allowing or preventing access to certain spaces, it keeps the tension high and ensures that its systems never become obsolete.